When Toys Come Alive in a Virtual World

The nature of play continues to evolve in new and interesting ways. Depending on the child, kids today have as much fun playing in the real world as they do playing in virtual worlds.  This morning, I attended a preview of Activision’s next big thing: Skylanders Spyro’s Adventure.

Propelled by a story-driven adventure, penned by Academy Award-nominated Toy Story feature film writers, Joel Cohen and Alec Sokolow, players take on the role of a powerful Portal Master who can control over 30 different characters, including the beloved fire-breathing dragon Spyro.  Players will embark on a quest to save their world from Kaos, an evil Portal Master.  While on this fantastical journey, players will explore mysterious lands, battle outlandish creatures, collect gold and treasure, and solve interesting puzzles .

The coolest thing about Skylanders Spyro’s Adventure is that it’s not just a videogame, it’s also part toy.  Players will be able to collect action figures, which they will be able to bring to life by “teleporting” them into the game using a mystical Portal of Power™. Each figurine contains a “brain” that actually remembers the players’ in-game experiences. Pretty cool. The figurines, which represent 8 themes–Earth, Air, Fire, Water, Life, Undead (kids will love that one!), Magic, and Tech–are sure to be a hot-ticket item, not only for their colectability, but because they will offer a variety of gaming experiences. Kids will be able use their figurines to explore the virtual world solo, join forces with a friend and play cooperatively, or do battle in player vs .player mode.

Skylanders Spyro’s Adventure will certainly be an interesting new gaming experience, but we’ll have to wait until Fall 2011 to find out just what impact it will  have on how it might change the nature of game-play.

Additional Contributions by Alex Oppenheim

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About The Playtime Mom

Unofficial NYC ambassador, play advocate, toy and youth entertainment industry insider and mom
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